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GAMES

Corpse Party Explores Its 1996 Era Roots in the Shift to 3D Graphics

The article looks back at Corpse Party’s origins in 1996, when gaming trends leaned toward future-focused 3D visuals. It describes how concepts such as polygons and vertices were becoming common in how games were built and understood.

First seen 6d ago·1 source covering

Referenced titles

Corpse Party

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EN-ORIGINAL (1)

  • Corpse Party

    RPGFan·6d
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