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GAMES

Game Events in Libraries Build Community Ties and Reader Experiences, Says Tokyo Serious Game Summit Session

A report from a Tokyo Serious Game Summit session hosted by IGDA Japan highlights a cross-talk on game use cases in libraries, describing how library game events can open new public-space uses and also connect games to reading experiences.

First seen 2d ago·1 source covering

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JP-PRESS (1)

  • 図書館でのゲームイベントが地域交流と読書体験につながる。ゲームを活用した新しい公共空間の作り方

    4Gamer.net·2d
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