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GAMES

Japanese Developers Discuss Why Retrofitting Live-Service Games With Offline Support Is Harder Than It Looks

Following controversy over the unofficial offline version of Square Enix’s NieR Reincarnation, Japanese developers explain that making offline support technically work is separate from making the experience actually enjoyable as a game.

First seen Apr 17 ago·1 source covering

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  • “Making it technically work and making it actually enjoyable as a game are different things.” Japanese devs weigh in on why retrofitting live-service games with offline support is harder than gamers think

    AUTOMATON·Apr 17
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