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GAMES

Assassin's Creed Shadows Associate Director Reflects on the Game One Year After Launch

With post-launch support for Assassin's Creed Shadows now concluded, Associate Game Director Simon Lemay-Comtois spoke with RPG Site about the development team's goals and challenges a year on from release. Lemay-Comtois highlighted the team's aim to appeal to both longtime classic Assassin's Creed fans and players who came to the series through its RPG era, describing bridging that gap as one of the project's central ambitions.

First seen Apr 21 ago·2 sources covering

What we know

  • ▸Assassin's Creed Shadows has completed its post-launch content support cycle.
  • ▸Associate Game Director Simon Lemay-Comtois gave a retrospective interview to RPG Site roughly one year after the game's release.
  • ▸A core development goal was bridging the expectations of old-school AC fans and newer RPG-era players.
  • ▸The Japan setting had been long-requested by fans, adding additional pressure to the development team.
  • ▸Lemay-Comtois reflected on what it meant to tackle that highly anticipated setting.

Sources (2)

Click any to read original

EN-ORIGINAL (2)

  • "One of our many goals was to bridge the gap between old-school AC players and RPG-era players" - Assassin's Creed Shadows director on the game one year later

    RPG Site·Apr 21
  • "One of our many goals was to bridge the gap between old-school AC players and RPG-era players" - Assassin's Creed Shadows director on the game one year later

    RPG Site·Apr 21
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