GAMES

Schrödinger's Call Creators Credit The House in Fata Morgana for Inspiring Development, Earn High Praise from Its Creator in Return

The developers of Schrödinger's Call, Shueisha's end-of-the-world visual novel, revealed in an AUTOMATON interview that playing The House in Fata Morgana helped them push through a creative slump during development. In a reciprocal exchange, Hanada Keika, the creator of The House in Fata Morgana, praised Schrödinger's Call as a one-of-a-kind visual novel whose elements come together with remarkable cohesion, marveling at how much appeared to have been carefully planned.

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What we know

  • The Schrödinger's Call development team cited The House in Fata Morgana as a key influence, calling it 'an incredible game that gives you a taste of both kindness and despair'
  • Playing Fata Morgana helped the team overcome a creative slump during production of Schrödinger's Call
  • Hanada Keika, creator of The House in Fata Morgana, offered high praise for Schrödinger's Call after playing it
  • Hanada highlighted the seamless way all story elements fit together, questioning just how much of it was planned from the outset
  • Schrödinger's Call is published by Shueisha and is described as a poignant end-of-the-world visual novel

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