
GAMES
Schrödinger's Call Creators Credit The House in Fata Morgana for Inspiring Development, Earn High Praise from Its Creator in Return
The developers of Schrödinger's Call, Shueisha's end-of-the-world visual novel, revealed in an AUTOMATON interview that playing The House in Fata Morgana helped them push through a creative slump during development. In a reciprocal exchange, Hanada Keika, the creator of The House in Fata Morgana, praised Schrödinger's Call as a one-of-a-kind visual novel whose elements come together with remarkable cohesion, marveling at how much appeared to have been carefully planned.
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Schrödinger’s Call earns high praise from The House in Fata Morgana’s creator. A one-of-a-kind visual novel where everything comes together so seamlessly you wonder “Just how much of this did they plan?” automaton-media.com/en/interview...
AUTOMATON West (Bluesky)16h

Schrödinger’s Call earns high praise from The House in Fata Morgana’s creator. A one-of-a-kind visual novel where everything comes together so seamlessly you wonder “Just how much of this did they plan?”
AUTOMATON16h
What we know
- The Schrödinger's Call development team cited The House in Fata Morgana as a key influence, calling it 'an incredible game that gives you a taste of both kindness and despair'
- Playing Fata Morgana helped the team overcome a creative slump during production of Schrödinger's Call
- Hanada Keika, creator of The House in Fata Morgana, offered high praise for Schrödinger's Call after playing it
- Hanada highlighted the seamless way all story elements fit together, questioning just how much of it was planned from the outset
- Schrödinger's Call is published by Shueisha and is described as a poignant end-of-the-world visual novel
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