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Virtua Fighter Crossroads Producer Explains Why It Is Not Called Virtua Fighter 6 and Reveals Focus on Deep Single-Player Mode

SEGA producer and creative director Riichiro Yamada spoke with Automaton and 4Gamer about Virtua Fighter Crossroads, the newly unveiled entry in the long-running fighting series. Yamada explained the decision to avoid the 'Virtua Fighter 6' title, framing the game as a reimagining rather than a numbered sequel, and described it as a 'fighting adventure' blending narrative, robust single-player content, and competitive fighting. He emphasized that the team is investing serious effort into a standalone-worthy single-player mode as a core pillar of the game.

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What we know

  • Virtua Fighter Crossroads was officially unveiled as the next entry in SEGA's Virtua Fighter series.
  • Producer and creative director Riichiro Yamada explained the game is not called Virtua Fighter 6 because it represents a reinvention rather than a direct numbered sequel.
  • The game is described as a 'fighting adventure,' combining narrative storytelling, deep single-player modes, and competitive versus fighting.
  • Yamada stated the team is putting serious work into making the single-player mode substantial enough to stand on its own.
  • The interviews were conducted by both Automaton JP and 4Gamer, with an English version provided by Automaton.

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