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GAMES

You Might Not Think Twice About Your Cats Constantly Dying—And That’s the Point

The article discusses a game design choice that repeatedly has the player’s cats die, arguing that the routine loss is meant to change how players react to suffering and failure.

First seen 3d ago·1 source covering

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EN-ORIGINAL (1)

  • You may not even think twice about having your cats constantly die, and that's the point

    Polygon·3d
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