
GAMESMachine Translated summary
CrimsonDesert’s Development Process Shared at CEDEC 2026: World-First Production with Shared XML Tools
At CEDEC 2026, PearlAbyss held a special presentation on CrimsonDesert, describing how a roughly 200-person team spent about seven years building its large-scale open-world development process. The talk covered both successful approaches and remaining challenges, including a “world-first” workflow and company-wide shared XML support.
First seen 3d ago1 source covering
Comments
No comments yet. Start the thread.