GAMESMachine Translated summary

Developer Interview: IncreKnight Incremental Dragon-Slaying Game Built for 24 Hours While Testing Controller Support

A developer interview discusses how the incremental dragon-slaying game IncreKnight was created, including the story of working nonstop for 24 hours to support controller functionality while developing the game.

First seen Jul 19 ago1 source covering

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IncreKnight