GAMESMachine Translated summary

Why Hololive’s Secondary-Creation Game Brand holo Indie Moved to a Seasonal Format

An interview discusses Hololive’s secondary-creation game brand holo Indie and explains the reasons behind its shift to a seasonal format. The article also reviews past efforts tied to Cover’s original “indie game” initiatives, including total downloads exceeding 3 million.

First seen Jun 19 ago1 source covering

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