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CULTURE

No Need for a “By and for Fans” Game: Rethinking What Makes Games Worth Playing

The article argues that games do not have to be designed strictly “by and for fans” to be worthwhile. It discusses how different approaches can still create engaging experiences for players.

Read at Aftermath→
First seen 4d ago·1 source covering

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  • A game doesn't need to be 'by and for fans' aftermath.site/life-is-strang...

    Aftermath·4d
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