GAMESMachine Translated summary
Game Developers Debate How to Make “Frustration-Free” Hard Games While Still Wanting Players to Finish Them
Game developers discussed approaches to designing high-difficulty titles that avoid frustrating players while keeping a sense of challenge. The debate highlighted the dilemma of being “pushing away” but still wanting players to actually play.
First seen 14h ago1 source covering
Comments
No comments yet. Start the thread.