GAMES

Capcom's Pragmata Dev Team Used a Women-Led 'Diana Police' Group to Keep Child Character Diana's Cuteness Natural

During a recent Pragmata development livestream, Capcom developers revealed they formed a small internal group of women called the 'Diana Police' to oversee the portrayal of the game's child character Diana. The group's purpose was to ensure Diana's cuteness remained natural and childlike rather than 'cunning' or contrived. Developers noted that women were better positioned to detect when a female character's cuteness crossed into calculated or manipulative territory.

First seen Jun 19 ago2 sources covering

Sources (2)

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How sources are framing this

Both outlets covered the same facts closely; Rock Paper Shotgun highlighted the quote about women detecting 'cunning' cuteness, while Automaton emphasized the 'balanced' framing used by the developers.

What we know

  • Capcom assembled an internal group of women called the 'Diana Police' during Pragmata's development to guide the portrayal of child character Diana.
  • The group's goal was to keep Diana's cuteness 'uncontrived and childlike' rather than artificially appealing.
  • Developers stated that women are better at detecting what they described as 'cunning' cuteness in female character design.
  • The initiative was discussed publicly during a recent Pragmata development livestream.