GAMESMachine Translated summary

Clair Obscur: Expedition 33 director says expanding team size would be a creative mistake

Sandfall Interactive, developer of the hit RPG Clair Obscur: Expedition 33, says it plans to keep its team small despite the game's commercial success. The director argues that constraints fuel creativity and that removing limitations in development would actually harm the creative process. The studio emphasizes its Japanese influences and philosophy of working within boundaries rather than scaling up.

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What we know

  • Sandfall Interactive achieved major commercial success with Clair Obscur: Expedition 33 but plans to maintain a small team size
  • The director believes constraints and limitations are essential to creativity and creative problem-solving
  • The studio credits its Japanese influences as part of its development philosophy of working within boundaries rather than pursuing unlimited resources
  • Expanding the team is framed as a potential creative mistake that could undermine the studio's design approach