GAMESMachine Translated summary
Double Fine lays off approximately 25% of staff weeks after leaving Xbox
Double Fine Productions has cut roughly a quarter of its workforce just weeks after gaining independence from Xbox as part of Microsoft's broader studio restructuring. The studio cited the need to ensure its survival as the reason for the layoffs, which affected around 23 employees. The move comes as Double Fine, known for titles like Psychonauts and Kiln, adjusts to operating as an independent studio following Microsoft's decision to divest from the company.
First seen 4d ago6 sources covering
Sources (6)
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EN-ORIGINAL (4)
After gaining independence from Xbox, Double Fine are laying off a quarter of their staff.
Rock Paper Shotgun3d
Newly Independent Double Fine Has to Lay Off 23 Devs to Ensure Survival of the Studio. (Repost)
Push Square3d
Double Fine is one of four studios leaving Xbox and making major cuts
Polygon4d
Double Fine has been hit with layoffs less than a month after being cut loose by Xbox kotaku.com/double-fine-...
Kotaku4d
What we know
- Double Fine laid off approximately 25% of staff, roughly 23 employees, shortly after separating from Xbox
- The studio stated the layoffs were necessary for the studio's survival and continued operations
- Double Fine was among four studios cut loose by Microsoft as part of an Xbox portfolio reset
- The layoffs occurred less than a month after the studio regained independence from Xbox

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