
GAMESMachine Translated summary
KLETKA Developer Interview Says the Game’s Original Plan Was an Office-Set Co-op Horror With No Roguelike Elements
In a development interview for the co-op horror game KLETKA (人喰ノ檻), the team explains that the project initially focused on an office setting and did not plan to include roguelike elements, before evolving the design.
First seen 3h ago1 source covering
Comments
No comments yet. Start the thread.