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GAMESMachine Translated summary

KLETKA Developer Interview Says the Game’s Original Plan Was an Office-Set Co-op Horror With No Roguelike Elements

In a development interview for the co-op horror game KLETKA (人喰ノ檻), the team explains that the project initially focused on an office setting and did not plan to include roguelike elements, before evolving the design.

Read at Game*Spark→
First seen 3h ago·1 source covering

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JP-PRESS (1)

  • 「当初はオフィスが舞台で、ローグライクな要素も入れる予定はなかった」協力型ホラーゲーム『人喰ノ檻 - KLETKA』【開発者インタビュー】

    Game*Spark·3h
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