
GAMESMachine Translated summary
Tale's Edge Dev Diary Explains Player-Driven Growth Through Killing NPCs
R16Interactive released a new developer diary for the action RPG Tale's Edge, outlining its “killing” focused design. How players interact with NPCs can change the protagonist’s appearance, posture, and mindset, with all NPCs reportedly killable while the game also checks player morality.
First seen Jun 18 ago1 source covering
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