GAMESMachine Translated summary

Pearl Abyss Explains the Environmental Design and Proprietary Engine Behind Crimson Desert

At gamescom dev in Cologne on August 24, three Pearl Abyss developers discussed how artists built the continent of Pywel in Crimson Desert and how the studio’s proprietary engine brings its explorable world to life.

First seen Aug 26 ago1 source covering

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Referenced titles

Abyss紅の砂漠