
GAMESMachine Translated summary
Quake Former Staff Reveal Regrets Over the Ambitious 3D Upgrade and the Company’s Downfall
A former staff member reflects on id Software’s Quake, saying it was worth making but that the company was effectively broken by an overly ambitious 3D transition. The piece also notes bitter reflections associated with John Carmack and Adrian Carmack/John Romero.
First seen 3d ago1 source covering
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