GAMESMachine Translated summary

Sarukōken, martial-arts soulslike, emphasizes counter-attacks and removes dodge mechanics

Sarukōken is a Japanese-developed martial-arts soulslike that prioritizes parry and counter-attack combat over traditional dodge mechanics, creating a higher-difficulty, offense-defense hybrid system. Automaton's hands-on preview highlighted the game's demanding parry-counter action and deliberate design choice to eliminate evasion, forcing players into aggressive, frame-tight decision-making.

First seen 3d ago1 source covering

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