
GAMES
Akitoshi Kawazu Interview Explains How Final Fantasy II Was Built Under Famicom-Era Data Limits
A Square Enix YouTube short features an interview with Akitoshi Kawazu about how Final Fantasy II was developed under strict storage and data constraints during the Famicom era, highlighting the team’s trial-and-error and practical workarounds.
First seen Jul 16 ago1 source covering
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