
GAMESMachine Translated summary
SlashZero Producer Discusses Focusing on Core Gameplay Over Long-Term Service Design
The anime-style side-scrolling action game SlashZero is being adjusted based on feedback from its March 2026 playtest. Producer XieJun discusses its combat system, worldbuilding, and design philosophy centered on pursuing pure gameplay appeal rather than long-term operation.
First seen Sep 8 ago1 source covering