GAMESMachine Translated summary

Control Resonant Developers Discuss Doom-Inspired Combat and the Game’s Distinctive Art

Remedy developers explain how Doom influenced Control Resonant’s combat, including its deliberate lack of a parry system and focus on close-quarters action. They also discuss the distinctive art direction behind the studio’s largest game to date.

First seen Sep 22 ago1 source covering

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Control Resonant Developers Discuss Doom-Inspired Combat and the Game’s Distinctive Art | YOFUKA