GAMES
Like a Dragon: Ishin Spin-Off Stranger Than Heaven Features Methodical FromSoftware-Style Combat, Not Classic Yakuza Brawling
Multiple outlets previewing Stranger Than Heaven, an upcoming title in the Like a Dragon/Yakuza universe, report that its combat system marks a significant departure from the series' familiar brawler roots. Rather than rewarding button-mashing, the game demands a slower, more deliberate approach, with both ANN and Kotaku independently comparing its weighty feel to FromSoftware's combat design philosophy.
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Don't expect the same old Yakuza-style combat from Stranger Than Heaven. The developers are mixing things up. Stranger than Heaven is weighty in the way that From Softwar...
Kotaku2d
Stranger Than Heaven's combat requires a more methodical approach. You can't just spam a button or two continuously like you could in the brawler-centric Yakuza games.
Anime News Network2d
What we know
- Stranger Than Heaven ditches the button-spam combat style familiar from the Yakuza/Like a Dragon brawler games
- The new combat system is described as methodical and weighty, requiring more careful, deliberate play
- Multiple previews compared the combat feel to FromSoftware titles, a notable stylistic shift for the series
- Developers are intentionally mixing up the combat formula rather than iterating on the established Yakuza template
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