GAMES

The VFX Technology Behind Saros in Returnal: From NGP to Graphite

PlayStation.Blog explains the visual effects technology behind Returnal’s Saros, revisiting its earlier coverage and detailing how real-time voxelisation helped turn Phrike into volumetric fog, with additional context from NGP to Graphite.

First seen Jun 17 ago1 source covering

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SarosReturnal