GAMESMachine Translated summary

Horror Game The Void Between Blends Live-Action Footage and Puzzle Solving in a BitSummit PUNCH Play Report and Interview

BitSummit PUNCH features a play report and interview for the horror game The Void Between, describing how live-action visuals are fused with puzzle elements. The article also notes strong influences attributed to Haruki Murakami.

First seen May 26 ago1 source covering

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