GAMESMachine Translated summary

War of Prasia Lecture at NDC26 Explains How Infinite-Growth MMORPGs Keep Frontlines Intact

At NexonDevelopersConference 26, Lee Gwang-ho of Nexon Korea’s game design team discussed War of Prasia’s group-battle design for an infinite-growth MMORPG. He shared design principles to prevent frontline collapse despite widening performance gaps, plus three approaches—dedication, the power of numbers, and “crisis” incentives.

First seen Jun 19 ago1 source covering

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