GAMES
Original Thief Designer Says Alan Wake's 2010 Visuals Were Photorealistic Enough
The original designer of Thief argues that Alan Wake, released in 2010, already achieved as much photorealism as video games needed. The comments question whether continued advances in graphical fidelity are necessary.
First seen Sep 11 ago2 sources covering
Sources (2)
Click any to read originalWhat we know
- The discussion centers on Alan Wake’s visual presentation from 2010.
- The original Thief designer considers the game sufficiently photorealistic.
- The comments challenge the need for continually higher graphical fidelity in games.